Cole Kronman
Touching the Screen
The way we see a game—whether we can control the camera or not, whether the frame moves or is static, how the frame moves—is an artistic quality as important as (and often interlocked with) its interface, its methods of immersion...
Touching the Screen
Reverse Shot’s first-ever year-end games roundup.
Touching the Screen
Part 2 of a special conversation on games and art featuring Destiny 2, Final Fantasy, Hitman, Tower of Druaga, Pathologic 2, and more.
Touching the Screen
In this special conversation for Touching the Screen, five critics discuss potential angles from which to approach video games as art.