Esther Rosenfield
Touching the Screen
The way we see a game—whether we can control the camera or not, whether the frame moves or is static, how the frame moves—is an artistic quality as important as (and often interlocked with) its interface, its methods of immersion...
Touching the Screen
Reverse Shot’s first-ever year-end games roundup.
This is a game explicitly about narrative, adaptation, and the multifaceted nature of games as a medium. The game was produced by Remedy, a studio now blessed with not only the budget to fully realize their vision but also implicit permission to experiment from a gaming public weary of copy-paste open world games.
Touching the Screen
Part 2 of a special conversation on games and art featuring Destiny 2, Final Fantasy, Hitman, Tower of Druaga, Pathologic 2, and more.
Touching the Screen
In this special conversation for Touching the Screen, five critics discuss potential angles from which to approach video games as art.
A Couple could be uncharitably described as repetitive; Sophia returns again and again to the ways her husband wounded and slighted her, and even at a mere hour of runtime the film can feel as though it is retreading old ground. But the film is slipperier than these repetitions initially make it seem.